I'm Oykun — the founder of Opion and a game designer with over eight years of experience. I've shipped games across mobile, PC, VR, and Fortnite UEFN, spanning genres from match-three and action to simulation, puzzle, and Web3. The titles I've worked on have collectively reached over 500 million players worldwide.
My background covers the full production cycle: core loop design, level design, economy balancing, live operations, market research, and shipping on iOS, Android, and PC. I've designed for both small indie teams and large-scale mobile publishers, and I've led and mentored design teams in-house at multiple studios.
Since 2023 I've been consulting independently while building Opion — a multi-platform studio that's starting small and thinking big. I take on a limited number of consulting engagements alongside studio work. If you need experienced design input on your game, I'd like to hear from you.
Connect on LinkedInDesigned, produced, and developed solo. Sliding tile word game with currency system, power-ups, Unity Ads integration, and IAP store. Built end-to-end in Unity 6 for iOS and Android.
Designed and published seven Fortnite experiences using Unreal Editor for Fortnite (UEFN). Available on Fortnite under creator tag wololo.
Professional credits
Consulting
Deep review of your core loop, progression system, and game economy. Written feedback with specific, actionable recommendations — not a generic scorecard.
Scope review, milestone planning, and risk identification for indie teams. Useful if you're heading toward your first launch and want someone who has shipped to sense-check your plan.
Store listing, ASO, soft-launch sequencing, and ad integration guidance for iOS and Android. Practical advice based on direct experience publishing through both stores.
IAP pricing, virtual currency design, rewarded ad placement, and ethical monetisation patterns that don't undermine the player experience you've worked hard to build.
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