About

Game designer.
Producer.
Indie developer.

I'm Oykun — the founder of Opion and a game designer with over eight years of experience. I've shipped games across mobile, PC, VR, and Fortnite UEFN, spanning genres from match-three and action to simulation, puzzle, and Web3. The titles I've worked on have collectively reached over 500 million players worldwide.

My background covers the full production cycle: core loop design, level design, economy balancing, live operations, market research, and shipping on iOS, Android, and PC. I've designed for both small indie teams and large-scale mobile publishers, and I've led and mentored design teams in-house at multiple studios.

Since 2023 I've been consulting independently while building Opion — a multi-platform studio that's starting small and thinking big. I take on a limited number of consulting engagements alongside studio work. If you need experienced design input on your game, I'd like to hear from you.

Connect on LinkedIn
500M+ Players reached
8+ Years in games
15+ Published titles
Game Design Production Level Design Economy Design Liveops Unity Unreal Engine 5 Mobile PC VR Fortnite / UEFN Market Research A/B Testing ASO iOS & Android
Work

Self-published

Word Puzzle · iOS & Android · 2025

Word Lock

Designed, produced, and developed solo. Sliding tile word game with currency system, power-ups, Unity Ads integration, and IAP store. Built end-to-end in Unity 6 for iOS and Android.

Fortnite / UEFN · 7 Experiences · 2024–25

Fortnite Experiences

Designed and published seven Fortnite experiences using Unreal Editor for Fortnite (UEFN). Available on Fortnite under creator tag wololo.

Selected work

Casual & Puzzle · Mobile
Manor Cafe
Lead level designer · Gamegos
Match3 150+ levels
Braindom
Game designer · Matchingham
Riddle / Puzzle
Food Match 3D
Game designer · Matchingham
Hybrid Casual
Epic Merge
Game designer · Matchingham
Merge
Pliq · MasherZ
Game designer · Creasaur
Hyper-casual
Action · Mobile
Sniper Attack
Lead game designer · Matchingham
Action Led genre launch
Air Attack
Lead game designer · Matchingham
Action
Archer Attack
Lead game designer · Matchingham
Action
Wild West Sniper
Lead game designer · Matchingham
Action
Mortar Clash
Lead game designer · Matchingham
Action
Simulation, Web3 & VR
Car Restoration 3D
Game designer · Matchingham
Simulation Mobile
Fundora
Lead game designer · Matchingham
Web3 Machinations
Viti VR
Designer & co-developer · Bahcesehir University
VR PC Unity
+ 15 or more additional titles across hyper-casual, casual, and simulation genres.

How I can help

🎮

Game Design Review

Deep review of your core loop, progression system, and game economy. Written feedback with specific, actionable recommendations — not a generic scorecard.

📋

Production Consulting

Scope review, milestone planning, and risk identification for indie teams. Useful if you're heading toward your first launch and want someone who has shipped to sense-check your plan.

📱

Mobile Launch Strategy

Store listing, ASO, soft-launch sequencing, and ad integration guidance for iOS and Android. Practical advice based on direct experience publishing through both stores.

⚖️

Monetisation Design

IAP pricing, virtual currency design, rewarded ad placement, and ethical monetisation patterns that don't undermine the player experience you've worked hard to build.

Send a consulting request

I aim to reply within 2–3 business days. No spam, no mailing lists.